‘We’ve done brutalist and now we’re
doing sensual.’
Christopher Oram Set & Costume
Designer for A Midsummer Night's Dream presents his model box and
ideas to the Production Team at Sheffield Theatres, on 12 June 2003.
"For those of you that don’t know the play, it starts
in a court, goes into the forest and then comes back to the court
again. So we need an environment that goes from a court to a forest
but not in an irretrievable way so that we can come back to the
court."
COURT
"So this is the court set, which is a classic Shakespearian
planked floor, with a raised area at the back with 2 steps up and
a solid timber proscenium within the frame of the actual proscenium.
Within this there is a solid timber wall in two halves, in two separate
sections, with a pair of double doors centre which are practical
which will open both downstage for this scene but also upstage for
the next time we use them later on. It’s all planked and will
need lots of texture on it so that it can be side lit, so it will
be sandblasted then black glazed. The floor will be real wood but
some of the back planks can be cheated out of plywood – it’ll
be lighter for the flats that need to fly.

1:25 scale model of court
And then there are 4 lanterns hanging low into the space. They
do two things. One is that they are decorative within this environment
that is heavy and timbered and quite low and oppressive, and the
second is that they’ll need to fly out when we go into the
forest, to release the 'ceiling' height and make the forest feel
'airier'.
The final scene returns to the court, so whatever has been flown
or taken out will need to be able to brought back in. When we go
back to the court (after love has conquered all!), the mechanicals
come on and perform their play. So we’ll get them to rig up
a crudely painted but charming silk backcloth by hand as part of
the action, strung up off the bottom of the beam above the double
doors. (I hope – depending on who Michael Grandage, the Director
casts – that the cloth can be rigged by an actor hoisted on
another actor’s shoulders.) They also set a row of footlights
at the front of the stage area, as part of their business –
so we create a stage for them to do their show. The cloth is in
bright fluorescent colours again to liven up the all-black court.
The cloth is split in the middle, so the doors will need to open
upstage (as well as downstage for the opening scene) so they can
enter through the centre of the cloth and do their Morecambe and
Wise routines! There are likely to be lots of props for the mechanicals
play too, but I need to discuss them in more detail with Michael,
to decide whether they go down a more crude 'home-made' route or
choose to make fabulous Terry Gilliam style props – it depends
very much on who Michael casts and how they perform 'the play'."

1:25 scale model of forest
COURT TO FOREST TRANSITION
"The first scene in the forest is an introductory scene where
Puck and the first fairy turn up to explain this transition from
court to forest. So in this split transitional scene what we’d
like to do is fly in one of our four lanterns with Puck hanging
off it. In the darkness, the light inside the lantern will be on
and shining out and as he comes on it’s spinning round and
the light is lowered right down to the ground – as if he arrives
on a moonbeam. In order to mirror Puck’s first entrance on
the lantern we’re talking about putting a little trap door
in the floor so that as he comes down the first fairy can pop out
from the floor.
The second part of the transition from the court to the forest
is the removal of the two halves of the black back wall of the court
– they should both fly up above the proscenium – revealing
our forest. This is a series of planked portals in perspective going
back with raised levels behind each one with spiky foliage jutting
out. They’re ramped off either side so that you can run down
each side into the ‘dell’ at the bottom of each circle.
And it’s very much a scary, spooky forest as opposed to a
pretty floral forest – it’s somewhere that’s a
bit anarchic. I also want to put star cloth effect through the cracks
in the planking and the black serge around the moon to make the
all-black effect more sparkly, twinkly and magical – to lift
the blackness."
A PROBLEM TO SOLVE 1
"For the first entrance of Titania and Oberon, Michael
and I have talked about Oberon starting at the back, in front of
the moon, and Titania making her entrance through the centre of
the auditorium. What we’d like to do is have some secret steps
hidden in the front of each of the different levels and the foliage
directly in front of Oberon being on wires of some sort so they
can part magically for him, so that he can make his entrance incredibly
gracefully. They’ll have to be cheated in some way so they
can just be pulled back as he walks through them, and then as if
by magic they just fill in behind him again, and the steps retreat
so that the next time someone comes down through the forest they
have to tumble and scramble through." (September -
this idea is cut.)

1:2 scale model of forest
A PROBLEM TO SOLVE 2
"The foliage is going to be quite a tricky thing to solve:
people are going to have to be able to clamber through the foliage,
so it’ll have to be soft enough and ‘give’ enough
to allow people through without slicing them to shreds! But on the
other hand the foliage is going to need to stay covered in paint
so if they’re made out of nylon all the paint is going to
chip off and look ghastly. But certainly where the foliage is up
out of the way they could made out of bamboo or cane or something
like that. They’re also quite large – some of them are
about 1.5 m long. It’s all very stylised so it can be a mixture
of organic and spiky foliage, but nothing realistic like leaves.
Twigs might work – something like brush or hazel or something
that bends but also is a bit knotty and knobbly – but we’re
not trying to create something realistic or flowery. It’s
got to be more the stuff of nightmares.
The idea would be that it’s never really lit, there’s
just sidelight through it and you just catch the foliage and it
twinkles. All the foliage is glazed so that it can look pretty and
magical in a very spiky way – we might do a bit of glitter
work on them so that they twinkle. The little ‘Love-in-Idleness’
– the bright purple flower that Puck carries and drops the
magic in the eyes of the mortals - we will try to make so that each
time he pulls it out it glows brighter. Perhaps with a battery pack
in the stem that will help to make it glow."
A PROBLEM TO SOLVE 3
"The other problem to solve is Titania’s bower, which
is where she goes to sleep and later seduces Bottom. We’ve
got a very specific reference for the thing we want to use –
a gondola shaped daybed - and the idea would be that we would fly
it down just behind the core wall. It would come right down to deck,
they would then climb onboard and then it will be flown out and
hangs at about 8’ off the floor. Visually it mirrors the shape
of the moon and the forest too. I am aware that the actors will
need to lie in the gondola comfortably for a considerable length
of time. I want it to be full of cushions and feathers and gauze."
This is the big prop make on the show and one that the designer
needs the expertise of the production team to solve in order to
make sure that it is strong and light enough to fly, and also stable
and safe enough to be flown with two bodies in it. It needs to be
constructed out of a strong and light material, but be heavy enough
not to tip over. In the production meeting, the team discussed steel
frames, fibreglass and carving the shape. For stability it might
have to be flown on 4 strings rather than 2, or they may decide
not to fly it at all. But if it is flown, it needs to be close enough
to the front of the proscenium arch that the actors will be still
able to be seen by everyone in the audience. This, in turn, is strongly
affected by the size of the actors Michael Grandage will cast as
Bottom and Titania. The shape of the daybed needs to be shallow
enough for the actors to be seen, but deep enough for them to be
safe in it. (September - this problem was solved by the bower being
re-sited under the stage.)
THE MOON
"The moon at the back is a back projection – a light
box of some description. It’s relatively far forward so sightlines
won’t be too bad and it’ll be possible to get some light
behind it. It’s got an artwork on it but it’s not specifically
moon craters because although it’ll be grey and moon for most
of it at one point we want to use it to create a blood red sunrise
up through it. Grey will give a better brightness than white."
LIGHTING
The set design has not yet been discussed with the lighting designer,
Hartley Kemp and may well change a little with his input. Christopher
is keen for the forest to be side lit, which would mean Hartley
rigging lights on the sides of the area where the scenery will be
flown. As there is limited space in this area, it will need to be
carefully divided between the design & lighting teams.
| Present at production meeting: |
| Christopher Oram |
Designer, set & costume |
| Rob McKinney |
Production Manager |
| Liz Craven |
Assistant Production Manager |
| Neil Gidley |
Head of Props |
| Dean Barrett |
Scenic Painter |
| John McCall |
Head of Workshop |
| Kim Lewis |
Assistant Stage Manager |
| Dave Pumford |
Technical Stage Manager |
| Nick Greenhill |
Head of Sound |
| Gary Longfield |
Chief Electrician/ Head of Lights |
| Mary Charlton |
Wardrobe Mistress |
| Sophie Hunter |
Education Projects Officer |
|