*

 

Back to Productions list
Crucible Logo Education Resource A Midsummer Night's Dream Click here to increase text size   Click here to decrease text size   Click here to print this page
Introduction
The Play
PRODUCTION

Director

Rehearsal Diary

Set design

Costume design

Music
Lighting
Company
Essay
TEACHERS' RESOURCES
GCSE/AS Level
Primary Ideas

Email Us

Lighting

An interview with the assistant lighting designer
A general introduction to the role of the lighting designer

Ray Fearon as Oberon in A Midsummer Night's Dream, photograph by Ivan Kyncl

Ray Fearon as Oberon in A Midsummer Night's Dream, photograph by Ivan Kyncl

Interview with James Whiteside, assistant to Hartley T A Kemp, Lighting Designer on A Midsummer Night's Dream.

On a flat open thrust stage like the Crucible stage, where scenery is kept to a minimum, lighting is incredibly important as it helps the audience to understand where each scene is being performed.

Tell us about the role of an assistant lighting designer:
'I am here on this show to work with Hartley because he's not available to be here every single day and is off doing another show now, the day before the press night. So if Michael Grandage wants any lighting changes made now, I will make them, big or small. The role can vary, and when I assist other people I do more preparation work, drawing a lighting plan for example, but I didn't on this show.

'I don't have any input into what the initial concept is, but I've got a reasonable idea why we've made the decisions that we have made. For example, in the world of the forest the lighting is very colourful, using blues and greens as a colour palette. Titania often has a pinkish light following her, and her bower is pink. The world of the mechanicals is whiter. You can see where those influences come from in this show - they're influenced by the set and the costumes. The world of the court is inside rather than outside, and has 3 windows coming down onto the stage and is also quite a white look, and doesn't have the 'magic' feel to it that the forest does. There are lots of gobos used in the forest scenes that provide a dappled effect. They're layered in different colours and so they look very subtle.

'There are about 300 lighting cues in this show. A lot of them will make changes that aren't immediately obvious, that very gradually build on top of one another. The moon is created with a painted back projection screen with a lot of light and some gobo effects coming from behind.

'There are a number of places in the story where two worlds clash - for example, when Puck places the asses head on Bottom, and the worlds of the mechanicals and fairies come together. In situations like this, the lighting simply fades from one world to the other and the time of the fade is absolutely motivated by either action or sound - every lighting change has to have a motivation so you're always looking for something that will actually tell you how long the change is between one state and other state. In this example, the change comes from us actually hearing Bottom coming up the vom. When the mechanicals come back into this world, Bottom is isolated in some blue light (as part of the fairy world) but the mechanicals are placed in a slightly whiter light.

'I'm most pleased with the entrance of Puck - his descent in a shaft of light coming down - it's just one light and it's very simple, but that's often the case with the most effective lighting states. That whole scene came in technical rehearsal because Michael saw the light and re-blocked the scene having seen it. He's very good at seeing that sort of opportunity. You can't have a model of lighting design, or know what it's going to look at before the technical rehearsal, so it’s very much about grabbing that sort of opportunity.

In order to create all these effects we use 8 intelligent lights and 10 scrollers.
We use haze (a light smoke) all the way through the show; it gives dimension to the stage and means we as the audience can see the beams of light rather than just the effect on the stage or the actor. It's particularly useful for the window in the court and to lift the gobos in the forest. Smoke is also used at a number of points in the show and is linked to the fairy world - for example, it comes out of Titania's bower and out of the steps in the last act prior to the dance of reconciliation.'

Lee Boardman as Bottom in A Midsummer Night's Dream, photograph by Ivan Kyncl

Lee Boardman as Bottom in A Midsummer Night's Dream,
photograph by Ivan Kyncl

A general introduction to the role of the lighting designer

The Lighting Designer for A Midsummer Night's Dream is Hartley T A Kemp. His job is to design the lighting for the production, decide on the types of lanterns he will use, provide a full lighting plan for the technicians to rig before the technical rehearsal and choose the colours for each lantern. He will work very closely with the director to decide on the effects and placing of scenes on the set. He will also plot all the lighting states with the director before the technical rehearsal starts. During the technical rehearsal Hartley will also work closely with his assistant, James Whiteside and Gary Longfield, the Crucible Chief Electrician, to further modify and adapt the design as required.

Most of the work of lighting the production happens in the lighting session and the technical rehearsal, when the lighting cues are programmed into the lighting console, a specialised computer. The basic ‘looks’ for each scene are created between the director and the lighting designer at the lighting session, and then all of the cues in the play are made at the technical rehearsal, as the actors work through the play onstage. But prior to that the lighting plan must be decided on and drawn by the lighting designer: what types of lantern to use, where to put them, and what colour each one will be.

There are many different sorts of lanterns, or lighting instruments. Profile spots produce a precise beam which can be hard or soft edged, shaped with shutters (such as a square), textured with gobos (such as a leaf break-up to give the effect of light through trees), or even turned into projectors with glass gobos (like slides). Fresnel and pebble convex spots produce a soft-edged beam of light that blends into the beams of other lanterns well, and can be varied in size from a tight spot to a wide flood. Parcans produce a near-parallel very bright oval beam of light, very bright in the centre and soft around the edges, but the size of the beam cannot be changed except by changing the lamp (bulb) type. We are using all of these types of instrument on A Midsummer Night's Dream, as well as some ‘intelligent lights’ – lights with motorised position, focus, bema size and colour mixing, controlled from the lighting console.

The intelligent lights will be used to augment the standard equipment – their great flexibility is that not only their levels (brightness) but the position on the stage, shape and size of the beam and the colour can be set at the lighting session and technical rehearsal. This means that if things change from the final runs in the rehearsal room once the show is in the theatre, the lighting can be easily adjusted without having to refocus all the lights by hand. Also the colour and even the beam size and position can be changed ‘live’ while the light is on and the time and manner of this change recorded into the lighting desk. This is most used in musicals and music shows, but can also be used subtlety to great effect in theatre. Intelligent lights are relatively new technology for theatre, but they are now starting to become affordable and useful for theatres up and down the country.

Even with intelligent lights, a great number of conventional lanterns are needed to light a large open stage of the size of the Crucible. Because the audience are on three sides, the lighting must enable anyone on any side of the stage to be able to see the action taking place. This does not mean that everyone gets the same picture – the sun comes from one direction and casts only one shadow, something that every lighting designer has to remember. If the ‘key light’. for example the sun in an outdoor scene, comes from one side, then the audience on that side of the auditorium will see a brighter, more front-lit picture then the audience on the opposite side of the auditorium. When lighting open stages Hartley tries to give each segment of the audience an even amount of front-lit and side-lit scenes where possible. The same is often true with the direction and acting on open stages, as different sides of the audience see different pictures: some moments in the play will have to be ‘blocked’ to be more visible to one or other sides of the auditorium.

Creating the feeling of the outdoors, and natural daylight or sunlight is a challenge. We will be using a haze machine which puts a fine mist in the air which shows up the beams from the lights.

The lighting designer first talks about the project with the director and set/costume designer months before the set is build and rehearsals start, and in a theatre like the Crucible, the lighting plan is finalised towards the end of the 4-week rehearsal period. This means the lighting designer can see some of the staging in the rehearsal room before finalising the plan. On the plan the exact position of each lantern and type of lantern is decided on – the lighting designer must bear in mind the list of available equipment belonging to the theatre, and the budget for hiring any equipment that the theatre does not have. Each lantern or group of lanterns has its own channel number to control it, and this may be specified on the plan.
The lighting designer also needs to choose the colour for each light. Theatre lights are coloured using transparent medium called ‘gel.’ It used to be made from gelatine, but this would not stand the high temperatures of modern lamps, so the material used is now usually polycarbonate, often triple sealed so that the colour does not fade. Despite this strong colours ‘burn out’ and will have to be changed by the electricians throughout the run. There are several different ranges from different manufacturers giving nearly 1,000 colours to choose from, but lighting designers will often have a favourite palette of colours that they use regularly, the lighting designer chooses colours that complement the set and costume, enhance skin tone, combine well with each other and suit the mood and atmosphere of the piece. The colour is specified on the plan.

Once the plan has been finalised by the lighting designer and given to the theatre electricians to rig, the lighting designer continues to see rehearsals and starts to decide where lighting cues will go in the action (scene changes, specific lines, specific moves), what each cue will do (moving many or just a few lights), and in what time (anything from 0 seconds to 10 minutes). In this the lighting designer will be working from original discussions with the director. As the show moves from rehearsal room to theatre, the lighting designer gives the final list of cues positions to the DSM (deputy stage manager) who will ‘call’ the cues (tell the operators when to do the cues) at the technical rehearsal, dress rehearsal and performances.

After the lighting session and technical rehearsal are the dress rehearsals, the lighting designer’s chance to look at all the cues happening at once, in theory with no interruptions, and adjust as necessary. The first performances are previews, during which the lighting designer watches the piece from different angles and makes notes of any further adjustments or finessing needed. Many small adjustments in level and timing are made after the first few previews and blocking and stage action may be changed during the day between previews, or sequences re-rehearsed and perfected. But the week after previews the production will finally be ready for press night.

After press night the lighting design will not be changed: the lighting designer moves on to their next show, while the DSM will call the cues and the electricians operate the console for each performance. The electricians will also look after the rig, check the focus, change any blown lamps or burnt-out colour, and start talking to the next show’s lighting designer about their needs.

 

  ...
www.sheffieldtheatres.co.uk