| Interview with Michael Grandage on Wednesday
25 June 2003
Starting points - Design

"I think the design creates a beautiful environment for this
play to take place in. The black colour gives us more options and
also, most of the action takes place at night in the forest, over
one evening. The evening is dominated by a giant moon that casts
its light over the forest.
We wanted to start with an empty space so that I could have a relationship
with actors and space. We're just continuing what we know we've
done here best in terms of presenting something on bare boards as
in As You Like It, Twelfth Night and The
Tempest. Christopher Oram and I approach all our work wanting
to create an environment where there is no piece of set that inhibits
a piece of action. So we start with a bare space and then the next
question is - what bare space is it best to start with? We think
that the original performances were on bare planking so we thought
about what our version of timber boards might be.

Christopher Oram's model box design
The timber will be a dark, with a slightly sheeny black finish
that will allow us - when the proscenium wall is in - to create
a very disciplined environment for the court. Hopefully when we
add Hartley Kemp (the lighting designer) to the equation and the
scene moves to the forest, the boards will take on a different story
when they are combined with what is revealed at the back of the
set. The combination of lighting, music, sound and performance should
mean we are able to believe that we move to a much more organic
environment. The wood will take on an organic feel in contrast to
the more austere presentation of the court scene."
Casting and doubling
"So that's how we've decided present the two worlds of this
play. We also wanted to echo the doubling of the set with the doubling
of the characters. Many of the actors who play characters in the
court world then go on to double as new characters in the forest
world. We're doubling all of the people that go into the dream.
So, Hippolyta becomes Titania, Theseus becomes Oberon, Philostrate
becomes Puck. And there's a through line then in terms of the way
that one scene leads into the other and the dream becomes their
entire dream as different characters. The only 4 people who should
never be seen to double are the lovers who are the same lovers in
the forest as they are in the court.
In this production we hope to be able to make a virtue out of having
the five mechanicals (i.e. not Bottom) doubling as fairies. Egeus
probably won't double because he doesn't become anyone in the forest.

Costume Designs for Oberon & Theseus
Casting is happening now (June 2003). I was initially
looking at having an older Titania and Oberon because I thought
it would be rather beautiful for those two to inform the forest
with real gravitas. I will still err on the side of old but it is
likely to be 40+ now as opposed to 60+. The designer made a very
good point about Titania and Oberon when he said 'if you can choose
to be immortal, why would you choose to be immortal and old?' To
which my retort is 'because with age you have wisdom and wouldn't
it be nice to encase your immortality and your wisdom?' I
can find a case for it either way!"
The Fairies
Fairy
Costume Design
"We're not going to do them as pseudo punks with big hair,
as I seem to see them in most productions. I think of them as a
gentle presence of support within the forest, or a menacing backdrop
to the action. I don't think they're fairies that twinkle and wink,
it's not joyful tripping lightly across fairy dust. They are the
people of the forest who support their king and their queen of fairies,
Titania and Oberon.
It's very difficult to try and assess how to approach the word
'fairy' in a 21st century context. I want to be able to try and
find an environment and a through line whereby they will be people
of the forest in their legitimate home place, as opposed to the
very specific home of all the other characters in the play. So Titania
and Oberon and all of the fairies inhabit that night and that place,
in front of that moon. I think this isn't the production to hijack
with an array of extraordinarily baroque and beautiful looking fairies."
On directorial choices
"When you come to interpret a play you have to immediately
make decisions and the one thing I learnt very early on was not
to try to attempt a 'definitive production' - whatever that is!
The moment you lumber yourself with the notion of wanting to give
a definitive 'Dream' you end up then trying to
do everything. Actually, once you liberate yourself from that notion,
you're left with something where you can just say 'I am me.
I do what I do. I have an instinct. My designer has an instinct.
My lighting designer has an instinct. My composer has an instinct.
We need to collectively pool our experiences and collaborate, led
by a vision from the director - all be it a loose one in the initial
stages.' Out of this will come a complete vision for presenting
a production at any one point.
In coming to A Midsummer Night's Dream I read
it and I see a simple and at times beautiful and very sexy story
of love and unrequited love that needs to be given an environment
of magic, which is the unusual element. Having just done The
Tempest where magic features heavily, it's nice to come
to another play where there is a 'dust' that can be 'poured' into
the ear of a soul to make them change or something - all that kind
of magical quality is something that one needs to celebrate, I think.
I don't want to update to a point where even the magic dust needs
to be something from the Welcome Foundation, so that everyone goes
'oh I see, it's a metaphor for something'… I think the deal
is, celebrate, you're doing a play about magic, set on a midsummer
evening and get on with it!"
Key elements
"I also want to celebrate the key elements which include sex
and love. Also, one thing I keep seeing in the play is anger - I
have to find an Oberon who agrees! There's some wonderful anger
about the way the world is that comes from those central characters
- both King & Queen are angry - and it's not something I see
often.
I think that once one gets things right in a physical world that
you believe in and you can present that world to your actors and
then present it to your audience, then I think you'll have a cohesive
piece that celebrates all the elements of the play. I don't seek,
on this occasion, to do a very specific reading of the play that
is one reading only. I'm still going through a process of discovery
so that I'd just like to try and do the play. In a few years I feel
I might develop into another person where I come to productions
with a specific reading of the play."
The Mechanicals

The Mechanicals Costume Design
"We're putting on this production in Sheffield, so you could
make a choice - but I'm not sure it would be a legitimate one -
to choose that the Mechanicals represent the workers. So into the
world of Received Pronunciation of the court, walk a load of dirty
handed smock wearing northerners who go 'we are the earth, we are
the mechanical workers, we are the northerners'. Personally, I see
the Mechanicals as artisans. I see them as a group of craftsmen.
In the text, Shakespeare gives them all specific jobs and they're
all jobs that need great care - a bellows mender, for example. If
you go and watch these people working now they're very fastidious,
they take great pride in their work, they're creative people. They
are artisans - it's something very precise. So I see the Mechanicals
being about that rather than about something much more harsh and
discordant. It's another area of refinement and people who believe
in their craft. There's something particular and precise to be brought
out."
Interviewed by Sophie Hunter, Education Projects Officer,
Sheffield Theatres.
|