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Crucible Logo Education Resource The Magic Book Click here to increase text size   Click here to decrease text size   Click here to print this page
Main Introduction
The Company

FOR CHILDREN
Introduction
Games
Pictures

FOR PARENTS
Introduction
Games
Fun With Words

Three Fairy Tales

Resources
Pictures

FOR TEACHERS
Introduction
The Story
Writers Introduction
About Fairy Tales
Three Fairy Tales
Literacy
Drama
Fun With Words
Games
Art and Design
Music
Self Esteem
Resources

EXTRA RESOURCES
Helpful Websites
Bibliography

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Self Esteem


In the play, Ricki’s self esteem is raised when she begins to realise that she can read. Many circle time activities and co-operative games can be used in order to raise self esteem and sense of achievement in the classroom. Below are a few activities which are specifically designed to help raise self-esteem.


Children take it in turns to put on an old hat and complete a sentence “I used to be / feel …” before swapping it for a new hat to say how things have changed. For example, “I used to ask the teacher what all the words were but now I can read almost all of my reading book” / “I used to feel sad at dinner times but now my friend helps me”.


One child puts on a hat and throws a large dice. The hat is passed on this number of children. The child who threw the dice says something positive about the child now wearing the hat.


Children design a series of cards. On one set are treats, such as taking the register or choosing a story. These are called 'Take Cards'. The other set are 'Give Cards', e.g. sharing a toy, helping someone tidy up. All cards are placed in a bag which is passed around to music. When the music stops, a card is taken and kept by that child until they have given or received the promise on it.


Children stand in a circle. One child catches another’s eye and smiles at them. These two change places and the game continues.


Keeper of the Keys - the children sit in a large circle with a chair in the middle. A child sitting on the chair is blindfolded and has a bunch of keys at their side. Around them are placed various obstacles such as overturned chairs and scrunched up newspaper. Another child is chosen to creep up and pick up the keys. If the child in the centre hears them, they must point at them. If they point correctly another child is chosen to try. After the game, discuss how it felt to achieve something or what obstacles were in the way of achieving. What have the children found hard to achieve in life but now succeeded at?


A mirror is placed inside a box which is then passed round the circle. Children are told that when they look inside it they will see someone special. They are asked not to reveal the secret until everyone has had a go!


Children sit in a circle and turn to the person next to them. They find something that they are both good at. Now they turn to the person on the other side and do the same. Now each child introduces the person to their right, saying their own name, the name of the other child and what they are both good at.


Children sit in chairs in a circle. One person stands in the centre and calls out “Anyone who is good at ….” Any child who thinks they fit the description stands up and swaps places with another child. At the same time the person in the centre tries to sit in one of the seats. Children are asked to accept any child standing up and not to contradict them.


A toy or puppet is introduced. Children are invited to say how it might be feeling and why. If the puppet is not happy, children are asked to suggest who or what might help.

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Please note that some of these ideas are taken from Jenny Mosley's book Quality Circle Time in the Primary Classroom also Jane Gilmore and Patrick Dymond's book The Co-operative Classroom. Please refer to the Bibliography for further information.

 

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