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Battina and the Moon is a magical, fantastical tale of
night and day, parents and children and the search for identity.
Tina Stickler wants to be a bat, but her parents just want her
to be a normal little girl. Her parents, Mr and Mrs Stickler, play
life by the rules but Tina sleeps upside down in her wardrobe, dreams
of eating flies and wants to swoop through the night sky while everyone
else is fast asleep. One morning, as Tina gets ready for bed, Mr
and Mrs Stickler decide enough is enough and tell her the bat games
must stop or else. All alone, Tina shares her theory about a terrible
mix up at the hospital when a human baby and a bat baby were given
to the wrong parents and how hard it is to live by someone else’s
rules.
All at once, she hears a knocking from inside her wardrobe and
the Moon steps out, a gorgeous bald-headed creature in beautiful
garments. The Moon has come to claim Tina as one of her own children
of the night and tells her that her real name is Battina. Delighted
Battina the Bat bounces on her bed with the Moon and flies out of
her bedroom window to an adventure amongst the stars.
The Moon takes Battina to her home on Moonbase and together with
Major, the sparkling Great Star Bear, they plan the best party in
the universe, where stars, planets, comets, asteroids, astronauts
and a jumping cow will welcome Battina to her new life. Party games
and entertainments are planned, but as Battina reveals she can’t
really fly and the Moon shows a less than realistic attitude to
bringing up a child, the two begin to wonder if they really belong
together. When Battina finds her baby blanket amongst the Moon’s
collection of discarded memories, she begins to think about her
parents back on earth. Comforting a tearful Moon, distraught because
no one has come to her party, Battina points out that you have to
send invitations if you want people to come and suddenly realises
that not all rules are bad rules. She confesses her homesickness
to the Moon, who sadly allows her to return home.
Battina leaves Moonbase like an exploding rocket and touches down
back in her bedroom, where her parents are lost and lonely without
her. However, they still don’t understand why Battina wants
to be a bat and refuse to allow her to have a midnight bat party.
Sadly Battina takes off her bat costume, but when her parents discover
gifts from the Moon’s memory collection, they remember the
games they used to play as children and admit their real reason
for not coming to the party is that they’re afraid of the
dark. Battina encourages them to come to her party in the tiara
and shaggy rug they played with as children. At first embarrassed
about their childhood fantasies, they soon throw off their inhibitions
and come to the party as a fairy princess and a shaggy, dirty bear.
The Moon descends into Battina’s bedroom and the best party
in the universe takes place after all.
Richard Hurford - Writer
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